CollisionAvoidanceTimeToCollision

 
 
 

The time in seconds remaining before a possible collision with a neighbor in a CrowdFX simulation if an actor does not turn or slow down. This value is calculated by Collision Avoidance.

Data Type

Scalar

Belongs To

points

Geometry Types

Attribute Type

custom

R/W or RO:

read/write

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License