The speed that actors try to reach in a CrowdFX simulation, in units per second. Note that by default, this is a copy of the value that gets set by Simulate Collision Avoidance based on its Target Speed input. To modify it and have the collision avoidance algorithm take the new value into account, you must modify the Simulate Collision Avoidance compound so that the new value gets set before the Set Collision Avoidance Data sub-compound.
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