siBlendInTextureLayersModes
 
 
 

siBlendInTextureLayersModes

Introduced

v4.0

Description

This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.

C# Syntax

siBlendInTextureLayersModes.siBlendInTextureLayers                          // 0
siBlendInTextureLayersModes.siReplaceAndBlendInTextureLayers                // 1
siBlendInTextureLayersModes.siReplaceAndNoBlendInTextureLayers              // 2
Constant Value Description
siBlendInTextureLayers 0 Blend the new shaders in with any existing shaders on the ports, or the parameter value if there are no shaders.
siReplaceAndBlendInTextureLayers 1 Remove any existing shaders and layers from the parameters, and blend with the parameter value.
siReplaceAndNoBlendInTextureLayers 2 Remove any existing shaders and layers and connect the new shaders directly to the parameters, without blending.

Applies To

BlendClipsInTextureLayersInsp BlendClipsInTextureLayers BlendInTextureLayers BlendInTextureLayersInsp