v4.0
This enumeration type specifies how the texture-layer blending commands will apply the new shaders to the parameters selected by the command.
siBlendInTextureLayersModes.siBlendInTextureLayers // 0 siBlendInTextureLayersModes.siReplaceAndBlendInTextureLayers // 1 siBlendInTextureLayersModes.siReplaceAndNoBlendInTextureLayers // 2 |
BlendClipsInTextureLayersInsp BlendClipsInTextureLayers BlendInTextureLayers BlendInTextureLayersInsp