siAssetStorageType
 
 
 

siAssetStorageType

Introduced

v6.0

Description

This is the enumeration of the different ways an asset in Softimage can be stored. Assets can be either ActionSource objects or deltas.

Note: This enum replaces the obsolete siSourceStorageType enum.

C# Syntax

siAssetStorageType.siAssetStorageTypeInternal                               // 0
siAssetStorageType.siAssetStorageTypeExternalDotXSIBin                      // 1
siAssetStorageType.siAssetStorageTypeExternalDotXSIText                     // 2
siAssetStorageType.siAssetStorageTypeExternalBin                            // 3
siAssetStorageType.siAssetStorageTypeExternalXSIA                           // 4
Constant Value Description
siAssetStorageTypeInternal 0 The asset is saved in the scene file.
siAssetStorageTypeExternalDotXSIBin 1 The asset is saved in a dotXSI file (.xsi) of type binary.
siAssetStorageTypeExternalDotXSIText 2 The source is saved in a dotXSI file (.xsi) of type text.
siAssetStorageTypeExternalBin 3 The asset is saved in a binary native Softimage file (.eani).
siAssetStorageTypeExternalXSIA 4 The asset is saved in a delta file (.xsia).

See Also

ImportAction 'storage' parameter in the Action parameter list