XSIFactory.RemoveShaderDef
 
 
 

XSIFactory.RemoveShaderDef operator

Introduced

v9.0 (2011)

Description

Removes the specified shader definition from Softimage.

C# Syntax

XSIFactory.RemoveShaderDef( ShaderDef in_ShaderDef );

Scripting Syntax

XSIFactory.RemoveShaderDef( in_ShaderDef );

Parameters

Parameter Type Description
in_ShaderDef ShaderDef Shader definition to remove

Examples

JScript Example

/*
        This example demonstrates how to create a completely bogus shader 
        definition on the fly (ie., not to be persisted), instantiate it 
        on a scene object, and then remove it.
*/
NewScene("", false);
// First check to make sure the parser name isn't already registered
// Create the shader definition on the fly and get its ProgID
var sProgID = CreateDefOnTheFly();
// Now create a cube and instantiate this shader on it
var oCube = CreatePrim("Cube", "MeshSurface");
CreateShaderFromProgID(sProgID, "Sources.Materials.DefaultLib.Scene_Material");
SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Scene_Material.Chauncey.splish", 
        "Sources.Materials.DefaultLib.Scene_Material.Phong.ambient", false);
// List all the on-the-fly shader definitions found
FindOnTheFlyDefs();
// Now remove it
var oRemoveMe = Application.ShaderDefinitions(sProgID);
if (oRemoveMe) {
        XSIFactory.RemoveShaderDef(oRemoveMe);
        // List any remaining on-the-fly shader definitions 
        FindOnTheFlyDefs();
} else {
        Application.LogMessage("Couldn't find "+sProgID+" shader definition");
}
// Expected output:
// INFO : Found 2 on-the-fly definition(s): RendererUserPorts.mental ray.1.0, Gardiner.Chauncey.1.0
// INFO : Found 1 on-the-fly definition(s): RendererUserPorts.mental ray.1.0
// This function demonstrates how to find a a list of on-the-fly shader definitions 
function FindOnTheFlyDefs ()
{
        var aOTFDefs = new Array();
        var e = new Enumerator(Application.ShaderDefinitions);
        for (; !e.atEnd(); e.moveNext()) {
                var oMaybe = e.item();
                if (oMaybe.ParserBased && !oMaybe.DefinitionPath) {
                        aOTFDefs.push(oMaybe);
                }
        }
        // Write out results
        if (aOTFDefs.length) {
                Application.LogMessage("Found "+aOTFDefs.length+" on-the-fly definition(s): "+aOTFDefs.join(", "));
        } else {
                Application.LogMessage("No on-the-fly definitions found");
        }
}
// This function creates a bogus shader definition on the fly and returns its ProgID
function CreateDefOnTheFly () 
{
        var otmpShaderDef = XSIFactory.CreateShaderDef("Gardiner", "Chauncey", 1, 0);
        otmpShaderDef.Category = "Test Shaders";
        // family
        otmpShaderDef.AddShaderFamily("mrTexture");
        // paramdef options (in)
        var otmpShadPDefOpts = XSIFactory.CreateShaderParamDefOptions();
        otmpShadPDefOpts.SetTexturable(true);
        otmpShadPDefOpts.SetShortName("squelch");
        // paramdef (in)
        var otmpInParams = otmpShaderDef.InputParamDefs;
        otmpInParams.AddParamDef("squerch", siColorParameterType, otmpShadPDefOpts);
        // paramdef options (out)
        otmpShadPDefOpts = XSIFactory.CreateShaderParamDefOptions();
        otmpShadPDefOpts.SetTexturable(true);
        otmpShadPDefOpts.SetShortName("splosh");
        // paramdef (out)
        var otmpOutParams = otmpShaderDef.OutputParamDefs;
        otmpOutParams.AddParamDef("splish", siColorParameterType, otmpShadPDefOpts);
        // renderer
        var otmpRendDef = otmpShaderDef.AddRendererDef("whoops");
        otmpRendOpts = otmpRendDef.RendererOptions;
        otmpRendOpts.Set("plain", false);
        // attributes
        var otmpAttrs = otmpShaderDef.Attributes;
        otmpAttrs.Set("chuckle", "on");
        otmpAttrs.Set("nbr", 456123);
        // return the ProgID of the new shader
        return otmpShaderDef.ProgID;
}

See Also

XSIFactory.CreateShaderDef XSIFactory.CreateShaderParamDefOptions XSIApplication.ShaderDefinitions XSIApplication.GetShaderDef