v11.0 (2013)
Creates an object from a preset and optional preset family name. This method is similar to XSIFactory.CreateObjectFromPreset but specific to the Python language.
Object XSIFactory.CreateObjectFromPreset2( String Name, String family ); |
oReturn = XSIFactory.CreateObjectFromPreset2( PresetName, [Family] ); |
Parameter | Type | Description |
---|---|---|
PresetName | String | Name of the preset. Can be any value from the following preset
lists: Constraint Presets,
Operator Presets, Model Presets, Pass Presets, Primitive Presets, Property Presets, or Shader Presets
Default Value: "" |
Family | String | The name of the object's family; for example, "Operator"
Default Value: If not specified then the first preset found matching the PresetName is used. |