v3.5.1
Returns an Array of Vertex.Crease values for all Vertex objects in this collection. The crease value will be between 0 and 10.0 inclusively.
// get accessor Object rtn = VertexCollection.CreaseArray; |
NewScene ,false set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") SetSelFilter "Point" AddToSelection "cube.pnt[6,1]", , True ApplyOp "SetEdgeCreaseValueOp", "cube.pnt[6,1]", 3, siPersistentOperation SetValue "cube.polymsh.SetEdgeCreaseValue.CreaseValue", 4.424 aCreases = oCube.ActivePrimitive.Geometry.Vertices.CreaseArray for i = 0 to ubound(aCreases) logmessage "Vertex of index : " & i & " as a crease value of " & aCreases(i) next |