
v9.0 (2011)
Sets the value that matches the specified name. If no entry exists matching this name, it automatically adds the name-value pair. If an entry matching that name already exists, the value is updated.
ValueMap.Set( String in_name, Object in_Value ); |
ValueMap.Set( in_name, in_value ); |
| Parameter | Type | Description |
|---|---|---|
| in_name | String | The name of the value to set. |
| in_value | Variant | The value to set. |
# See the example under the ValueMap.Remove method |
'
' This example demonstrates how to add a new name-value pair
' to the ValueMap by calling the Set method using a name
' that is not already defined in the ValueMap.
'
for each oShaderDef in Application.ShaderDefinitions
if (UBound(oShaderDef.Attributes.Names) > -1) then
oShaderDef.Attributes.Set "Dirty", True
aNames = oShaderDef.Attributes.Names
aValues = oShaderDef.Attributes.Values
Application.LogMessage oShaderDef.Name & " has " & UBound(aNames)+1 & " attribute(s):"
for i=0 to UBound(aNames)
Application.LogMessage vbTab & "- " & aNames(i) & " == '" & _
oShaderDef.Attributes.Get(aValues(i)) & "'"
next
exit for
end if
next
' INFO : Softimage.soft_light.1.0 has 2 attribute(s):
' INFO : - {C535FA4D-E44A-45EB-AEE0-9F9AAEA91745} == ''
' INFO : - Dirty == 'True'
|