v3.0
Sets or returns a Boolean
value representing the Little Endian Flag.
When the UserDataMap is created this flag is initialized to the
correct value according to the Endian byte order of the computer
that Softimage is running on. For example LittleEndian is set to
true on x86 processors and false on MIPS processors. This flag is
useful when transferring Softimage scenes with binary data between
platforms with different byte order - a plug-in can use this flag
to determine whether to byte-swap the data retrieved from UserDataItem.Value. Plug-ins which
pack their data in a consistent order no matter what platform they
are on can ignore this property.
Note: This can be ignored for templated UserDataMaps, since they
always use a little endian binary representation (see CustomProperty.BinaryData).
// get accessor Boolean rtn = UserDataMap.LittleEndian; // set accessor UserDataMap.LittleEndian = Boolean; |