Returns the normal for this triangle point as a 1-dimensional Array of Integer values, organized as: [x,y,z values]
// get accessor Object rtn = TrianglePoint.NormalArray; |
set root = application.activeproject.activescene.root
set obj = root.addgeometry( "Cube", "MeshSurface" )
set triangle = obj.activeprimitive.geometry.triangles(0)
for each p in triangle.Points
a = p.NormalArray
logmessage "p.normal: " & a(0) & "," & a(1) & "," & a(2)
next
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