v4.2
Returns an ActionSourceCollection containing
every ActionSource object used in
the caching of the simulation (see Environments > Environment
> Caches under the Scene).
As soon as you add an object to the simulation environment a cache
for the model of the object will be created. The cache will only be
populated if the simulation time control caching parameter is set
to true and there is a frame change.
// get accessor ActionSourceCollection rtn = SimulationEnvironment.Caches; |
/* See the JScript example under the SimulationEnvironment object. */ |