v9.0 (2011)
Returns or sets the category as a String. The category is used to determine
where the shader preset will appear in the preset manager in the
render tree. For example, the native Softimage Checkerboard shader
appears under the "Texture" category.
Warning: If you do not specify a Category, your shader definition
will not appear in the preset manager.
// get accessor String rtn = ShaderDef.Category; // set accessor ShaderDef.Category = String; |