v4.0
Returns the text of the shader code to execute when this shader gets rendered by the specified renderer. If the text hasn't been set then an empty string is returned.
| String Shader.CodeText( String in_Renderer ); | 
| oString = Shader.CodeText( Renderer ); | 
| Parameter | Type | Description | 
|---|---|---|
| Renderer | String | Name of renderer to query the shader code for. |