v12.0 (2014)
Returns an SIObjectCollection containing all
camera objects which can be used by Mental Ray and other
renderers.
Use this instead of X3DObject.FindChildren2 to get
the list of all renderable cameras.
// get accessor SIObjectCollection rtn = Scene.RenderableCameras; |
/*
This example demonstrates how to get the renderable cameras in the scene.
*/
// Start a new scene
NewScene("", false);
// List all renderable cameras
var cameralist = ActiveProject.ActiveScene.RenderableCameras;
for ( var i=0; i<cameralist.Count; i++ ) {
LogMessage( cameralist(i).FullName );
}
// Expected result:
//INFO : Camera
//INFO : Views.ViewA.SequencerCamera
//INFO : Views.ViewB.SequencerCamera
//INFO : Views.ViewC.SequencerCamera
//INFO : Views.ViewD.SequencerCamera
|