v12.0 (2014)
Returns an SIObjectCollection containing all
camera objects which can be used by Mental Ray and other
renderers.
Use this instead of X3DObject.FindChildren2 to get
the list of all renderable cameras.
// get accessor SIObjectCollection rtn = Scene.RenderableCameras; |
/* This example demonstrates how to get the renderable cameras in the scene. */ // Start a new scene NewScene("", false); // List all renderable cameras var cameralist = ActiveProject.ActiveScene.RenderableCameras; for ( var i=0; i<cameralist.Count; i++ ) { LogMessage( cameralist(i).FullName ); } // Expected result: //INFO : Camera //INFO : Views.ViewA.SequencerCamera //INFO : Views.ViewB.SequencerCamera //INFO : Views.ViewC.SequencerCamera //INFO : Views.ViewD.SequencerCamera |