v4.0
Returns a LibraryCollection containing the MaterialLibrary objects associated with the scene. This list contains all material libraries under the Source container ("Scene.Sources").
// get accessor LibraryCollection rtn = Scene.MaterialLibraries; |
#
# This example demonstrates how to create and access material libraries
#
Application.NewScene( "", 0 )
# First create a new library
Application.CreateLibrary( "TestMatLib", 1 )
oMatLibs = Application.ActiveProject.ActiveScene.MaterialLibraries
for oLib in oMatLibs :
Application.LogMessage( oLib )
# Expected result:
#INFO : Sources.Materials.DefaultLib
#INFO : Sources.Materials.TestMatLib
|
Scene.ActiveMaterialLibrary Material Library MaterialLibrary SetCurrentMaterialLibrary CreateLibrary MoveToLibrary SICreateMaterial