v5.0
Returns a FileReferenceCollection, a collection of FileReference objects containing all external files related to this scene. Only input files are added to this list (for example graphics files, audio files, referenced model files, etc.).
// get accessor FileReferenceCollection rtn = Scene.ExternalFiles; |
/* This example demonstrates how to get the list of external files associated with the scene. */ NewScene (0, false); // First import a model so we have some external files to find var FPath = InstallationPath( siFactoryPath ); ImportModel( FPath + "\\Data\\XSI_SAMPLES\\Models\\Man_Face.emdl", null, true ); // Enumerate all files related to the current (active) scene var l_extFileList = Application.ActiveProject.ActiveScene.ExternalFiles; for ( var i=0; i<l_extFileList.Count; i++ ) { printFileInfo( l_extFileList(i) ); } // --------------------------------------------------------------------------- // CONVENIENCE FUNCTION // function printFileInfo( in_file ) { LogMessage( in_file.FileType ); LogMessage( in_file.FileExists() ); // Get the original path var o_path = in_file; // Get the resolved path var r_path = o_path.ResolvedPath; // Get the UNC path var u_path = o_path.UNCPath; // Print all three results LogMessage( "ORIGINAL: " + o_path ); LogMessage( "RESOLVED: " + r_path ); LogMessage( "UNC : " + u_path ); } // Expected result: //INFO : Models //INFO : 1 //INFO : ORIGINAL: <factory_location>\Data\XSI_SAMPLES\Models\Man_Face.emdl //INFO : RESOLVED: <factory_location>\Data\XSI_SAMPLES\Models\Man_Face.emdl //INFO : UNC : <factory_location>\Data\XSI_SAMPLES\Models\Man_Face.emdl //INFO : Pictures //INFO : 1 //INFO : ORIGINAL: <factory_location>\Application\rsrc\noIcon.pic //INFO : RESOLVED: <factory_location>\Application\rsrc\noIcon.pic //INFO : UNC : <factory_location>\Application\rsrc\noIcon.pic |
Scene.GetExternalFile Model.ExternalFiles FileReference FileReferenceCollection CopyExtFilesIntoProject