
Returns a Long containing the index of the PolygonNode.
// get accessor Int32 rtn = PolygonNode.Index; |
set oObject = Application.ActiveProject.ActiveScene.Root.AddGeometry("Cube","MeshSurface")
set oPolygonMesh = oObject.ActivePrimitive.Geometry
set oPolygonFace = oPolygonMesh.Polygons(0)
set oPolygonNode = oPolygonFace.Nodes(0)
logmessage "The index is: " & oPolygonNode.Index
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