
Returns a VertexCollection containing each Vertex in the PolygonMesh.
// get accessor VertexCollection rtn = PolygonMesh.Vertices; |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
set oVertices = oCube.ActivePrimitive.Geometry.Vertices
for each oVertex in oVertices
logmessage "Index of the vertex: " & oVertex.Index
next
|