
Returns a PolygonNodeCollection containing each PolygonNode in the PolygonMesh.
// get accessor PolygonNodeCollection rtn = PolygonMesh.Nodes; |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
set oNodes = oCube.ActivePrimitive.Geometry.Nodes
for each oNode in oNodes
logmessage "Index of the polygonnode: " & oNode.Index
next
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