
Returns normals as a 2-dimensional Array (the first dimension contains the x,y,z values).
// get accessor Object rtn = PointCollection.NormalArray; |
set oRoot = application.activeproject.activescene.root
set oObj = oRoot.addgeometry( "Cube", "MeshSurface" )
set oGeometry = oObj.activeprimitive.geometry
' Offset all x positions
aNormals = oGeometry.Points.NormalArray
for i = LBound(aNormals, 2) to UBound(aNormals, 2)
logmessage "normal[" & i & "] =" & _
aNormals(0,i) & _
"," & aNormals(1,i) & _
"," & aNormals(2,i)
next
|