Returns or sets the parameter value. The type of the value
depends on the Parameter.ValueType, for example it
may be a string, double, integer, GridData or boolean.
In the case of an animated Parameter it returns the value at the
frame that the Parameter object was created.
If the parameter is unable to retrieve the value, it returns an
Empty variant. If the parameter value is a string and it has not
been set then it returns an empty string.
Tip: To set the value of a parameter inside a CustomOperator use OutputPort.Value instead.
Note: Since Python does not support input parameters on properties,
this property will fail in Python. Use the Python-compliant
Parameter.GetValue2 or
Parameter.PutValue2 method
instead.
// get accessor Object Parameter.get_Value( Object inFrame ); // set accessor Parameter.set_Value( Object inFrame, Object pVal ); |
Parameter | Type | Description |
---|---|---|
Frame | Variant | Frame at which to set or get the value. |
' ' This example demonstrates how to get and set the visibility of a camera ' NewScene , false set oRoot = Application.ActiveSceneRoot set oCam = oRoot.AddCamera( "Camera", "MyCamera" ) set l_vis = oCam.Properties( "Visibility" ) Application.LogMessage "Sphere.Visibility : " & l_vis.viewvis.Value l_vis.viewvis.Value = False Application.LogMessage "Sphere.Visibility : " & l_vis.viewvis.Value ' Expected results: 'INFO : Sphere.Visibility : True 'INFO : Sphere.Visibility : False |
/* This example demonstrates how to get and set the position in X for a cube at different frames. */ NewScene( null, false ); var oRoot = Application.ActiveSceneRoot; var oCube = oRoot.AddGeometry( "Cube", "MeshSurface", "MyCube" ); SaveKey( "MyCube.Kine.local.posx", 2.000, 2.000 ); SaveKey( "MyCube.Kine.local.posx", 14.000, 14.000 ); Application.LogMessage( "X Position at frame 14 :" + oCube.posx.Value(14.000) ); oCube.posx.Value( 14.000 ) = 25.0; PlayForwardsFromStart(); Application.LogMessage( "X Position at frame 14 :" + oCube.posx.Value(14.000) ); // Expected results: //INFO : X Position at frame 14 :14 //INFO : X Position at frame 14 :25 |