v5.0
Returns the X3DObject object to
which the parameter belongs. The Parent3DObject property can be
very useful when dealing with cluster properties and other objects
that are buried deep in a 3dobject hierarchy.
Note: This property cannot be used within the _Update function of a
CustomOperator.
// get accessor X3DObject rtn = Parameter.Parent3DObject; |
/*
The Parent3DObject property can be very useful when dealing with custom property or
other objects that are nested under the 3dobject.
*/
NewScene( null, false );
var oModel = Application.ActiveSceneRoot.AddModel();
var oNull = oModel.AddNull();
var obj = oNull.AddGeometry( "Cube", "MeshSurface" );
var oPSet = obj.AddCustomProperty( "Controls" );
var x = oPSet.AddParameter3 ( "ControlX", siDouble, 10.0, 0.0, 100.0 );
var y = oPSet.AddParameter3 ( "ControlY", siDouble, 10.0, 0.0, 100.0 );
var z = oPSet.AddParameter3 ( "ControlZ", siDouble, 10.0, 0.0, 100.0 );
x.AddFCurve();
// Find all animated objects
var oParamCol = obj.AnimatedParameters();
// Find the 3dobject of each animated parameter.
for ( var i = 0; i < oParamCol.Count; i++ )
{
var oParam = oParamCol(i);
Application.LogMessage( oParam.Name + " belongs on object " + oParam.Parent3DObject.Name );
}
// Expected Result:
//INFO : "ControlX belongs on object Cube"
|