
v3.0
Returns a collection of OutputPort
objects as an OutputPortCollection.
Note: This property is not blocked during a Custom Operator
evaluation, but it is normally incorrect to access any output other
than the currently evaluated output. For this reason, it is
recommended to use OperatorContext.OutputPort or
OperatorContext.OutputTarget
instead of this property during the Update.
// get accessor OutputPortCollection rtn = Operator.OutputPorts; |
'
' This example demonstrates how to access the output port(s) by traversing the object's
' operator stack. The operator in this case is the generator operator used to generate
' the cone primitive.
'
NewScene , false
dim cone, op, port
set cone = ActiveProject.ActiveScene.Root.AddGeometry("Cone", "NurbsSurface")
for each op in cone.ActivePrimitive.ConstructionHistory
Application.LogMessage "Found " & op.OutputPorts.Count & " output port(s)."
for each port in op.OutputPorts
Application.LogMessage op.Name & ":" & port.Name & ":" & port.Target2
next
next
' Expected result:
'INFO : Found 1 output port(s).
'INFO : Geometry:Port_1:cone.surfmsh
|