v4.0
Sets or returns the muted state of the operator as a Boolean (true=mute; false=active).
Warning: You can read this property from within the update function
of a custom operator but setting this property is blocked.
// get accessor Boolean rtn = Operator.Mute; // set accessor Operator.Mute = Boolean; |
/* This example demonstrates how to mute an operator. */ NewScene( null, false ); // Create a cone and apply the twist operator to it var cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "NurbsSurface" ); var op = ApplyOp( "Twist", cone )(0); // Mute the twist operator op.Mute = true; |