v4.0
Connects an operator to the specified objects.
Operator.Connect( Object in_connections, siConstructionMode in_constructionmode ); |
Operator.Connect( [Connections], [ConstructionMode] ); |
Parameter | Type | Description |
---|---|---|
Connections | Variant | Contains connection specification of objects to connect. |
ConstructionMode | siConstructionMode | The location in the construction stack where the operator
should be created. This only applies to output connections made to
Geometry objects; this mode will be
ignored for all other types of connections.
Default Value: siConstructionModeDefault |
/* This example demonstrates how to create and instantiate a runtime custom operator and connect it to a cube. */ NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface"); function MyOperator_Update( ctx, out, in1 ) { Application.LogMessage( "MyOperator_Update: " + out.Name ); var apos = in1.Value.Geometry.Points.PositionArray.toArray(); out.Value.Geometry.Points.PositionArray = apos; } var sop = XSIFactory.CreateScriptedOp( "MyOperator", "", "JScript" ) sop.AddOutputPort( obj.ActivePrimitive ); sop.AddInputPort( "cube.polymsh" ); sop.Code = MyOperator_Update.toString() sop.Connect(); |
/* This example demonstrates how to instantiate the built-in Twist operator and connect it to a cube. */ NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface"); var op = XSIFactory.CreateObjectFromPreset( "Twist", "Operators" ); op.Connect(obj); |