Returns the Normalized equivalent of UV values.
Note: This method uses output
arguments. C# and some scripting languages (such as JScript and
PerlScript) don't support arguments passed by reference. However,
there is a alternate version of this method which is considered
safe to use with C#, JScript and PerlScript: NurbsSurface.GetNormalizedUVFromUV2.
NurbsSurface.GetNormalizedUVFromUV( Double in_dUValue, Double in_dVValue, Object& out_pdUValueNormalized, Object& out_pdVValueNormalized ); |
NurbsSurface.GetNormalizedUVFromUV( UValue, VValue, UValueNormalized, VValueNormalized ); |
Parameter | Type | Description |
---|---|---|
UValue | Double | The UValue from which we want the normalized UValue. |
VValue | Double | The VValue from which we want the normalized VValue. |
UValueNormalized | Double | The normalized UValue(0.0 to 1.0). |
VValueNormalized | Double | The normalized VValue(0.0 to 1.0). |
set oRoot = Application.ActiveProject.ActiveScene.Root set oSphere = oRoot.AddGeometry( "Sphere", "NurbsSurface" ) oSphere.ActivePrimitive.Geometry.Surfaces(0).GetNormalizedUVFromUV _ 3.0, 4.0, UNormalized, VNormalized LogMessage "The normalized equivalent of 3.0, 4.0 is U :" & _ UNormalized & " V: " & VNormalized |