
Returns a ControlPointCollection containing each ControlPoint object on the NurbsSurface.
// get accessor ControlPointCollection rtn = NurbsSurface.ControlPoints; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface")
set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry
set oControlPoints = oNurbsSurfaceMesh.Surfaces(0).ControlPoints
for each oControlPoint in oControlPoints
aPoint = oControlPoint.Array
LogMessage aPoint(0) &","& aPoint(1) &","& aPoint(2) &","& aPoint(3)
next
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