v4.0
Returns a ProjectItemCollection containing ProjectItem objects including not only the owners that contain it but all the objects in the scene that are influenced by it.
// get accessor Object rtn = Material.UsedBy; |
NewScene , false
set Scene = Application.ActiveProject.ActiveScene
set MatLib = Scene.ActiveMaterialLibrary
set MyMaterial = MatLib.CreateMaterial( "Phong", "MyPhong" )
set SceneRoot = Scene.Root
set MyGrid = SceneRoot.AddGeometry("Grid","MeshSurface")
set MySphere = SceneRoot.AddGeometry("Sphere","MeshSurface")
SIAssignMaterial MyGrid, MyMaterial
SIAssignMaterial MySphere, MyMaterial
Application.LogMessage "Object is Used by : "
for each oOwner in MyMaterial.UsedBy
Application.LogMessage oOwner.Name
next
' This example should log something like:
' INFO : Object is Used by :
' INFO : grid
' INFO : sphere
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