v4.0
Returns a TextureLayerCollection containing all TextureLayer objects owned by the material.
// get accessor TextureLayerCollection rtn = Material.TextureLayers; |
/* This example shows creation of texture layers on a material, plus enumerating and removing them. */ oRoot = ActiveProject.ActiveScene.Root; oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ); oMat = oSph.AddMaterial( "Phong" ); // Add a layer at the end (since there are no others the "After" // flag is irrelevant). oLayers = new Array(3); oLayers[0] = oMat.CreateTextureLayer( "B", true ); // Add another layer before the other one. oLayers[1] = oMat.CreateTextureLayer( "A", false, oLayers[0] ); // Create a third layer at the very start. oLayers[2] = oMat.CreateTextureLayer( "base", false ); Application.LogMessage( "Created " + oMat.TextureLayers.Count + " layers." ); for ( i = 0; i < oMat.TextureLayers.Count; i++ ) { oLayer = oMat.TextureLayers(i); Application.LogMessage( (i+1) + ": " + oLayer ); } oMat.RemoveTextureLayer( oLayers[1] ); oMat.RemoveTextureLayer( oMat.FullName + "." + oLayers[2].Name ); count = oMat.TextureLayers.Count; Application.LogMessage( "Only " + count + " remains) after removal." ); for ( i = 0; i < count; i++ ) { Application.LogMessage( (i+1) + ": " + oMat.TextureLayers.Item(i) ); } // This example should log something like: //INFO : "Created 3 layers." //INFO : "1: sphere.Material.base" //INFO : "2: sphere.Material.A" //INFO : "3: sphere.Material.B" //INFO : "Only 1 remains after removal." //INFO : "1: sphere.Material.B" |
' ' This example shows creation of texture layers on ' a material, plus enumerating and removing them. ' set oRoot = ActiveProject.ActiveScene.Root set oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oMat = oSph.AddMaterial( "Phong" ) ' Add a layer at the end (since there are no others the "After" ' flag is irrelevant). dim oLayers(2) set oLayers(0) = oMat.CreateTextureLayer( "B", True ) ' Add another layer before the other one. set oLayers(1) = oMat.CreateTextureLayer( "A", False, oLayers(0) ) ' Create a third layer at the very start. set oLayers(2) = oMat.CreateTextureLayer( "base", False ) Application.LogMessage "Created " & oMat.TextureLayers.Count & " layers." i = 1 for each oLayer in oMat.TextureLayers Application.LogMessage i & ": " & oLayer i = i + 1 next oMat.RemoveTextureLayer oLayers(1) oMat.RemoveTextureLayer oMat.FullName & "." & oLayers(2).Name count = oMat.TextureLayers.Count Application.LogMessage "Only " & count & " remains after removal." for i = 0 to count - 1 Application.LogMessage i + 1 & ": " & oMat.TextureLayers.Item(i) next ' This example should log something like: 'INFO : "Created 3 layers." 'INFO : "1: sphere.Material.base" 'INFO : "2: sphere.Material.A" 'INFO : "3: sphere.Material.B" 'INFO : "Only 1 remains after removal." 'INFO : "1: sphere.Material.B" |
Shader.TextureLayers Material.CreateTextureLayer Material.AddSharedTextureLayer Shader.CreateTextureLayer Shader.AddSharedTextureLayer