v4.0
Removes a texture layer from the container. If this container is
the only owner of the layer, then the layer will be deleted from
the scene, otherwise it is simply removed from this container (but
still owned by other containers).
A Shader can also be a texture layer
container, and has the same set of related methods.
Material.RemoveTextureLayer( Object in_varLayerToRemove ); |
Material.RemoveTextureLayer( Layer ); |
Parameter | Type | Description |
---|---|---|
Layer | TextureLayer or String | Texture layer to remove from this container. |
/* This example shows how to create texture layers on a material, plus enumerating and removing them. */ oRoot = ActiveProject.ActiveScene.Root; oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ); oMat = oSph.AddMaterial( "Phong" ); // Add a layer at the end (since there are no others the "After" // flag is irrelevant). oLayers = new Array(3); oLayers[0] = oMat.CreateTextureLayer( "B", true ); // Add another layer before the other one. oLayers[1] = oMat.CreateTextureLayer( "A", false, oLayers[0] ); // Create a third layer at the very start. oLayers[2] = oMat.CreateTextureLayer( "base", false ); Application.LogMessage( "Created " + oMat.TextureLayers.Count + " layers." ); for ( i = 0; i < oMat.TextureLayers.Count; i++ ) { oLayer = oMat.TextureLayers(i); Application.LogMessage( (i+1) + ": " + oLayer ); } oMat.RemoveTextureLayer( oLayers[1] ); oMat.RemoveTextureLayer( oMat.FullName + "." + oLayers[2].Name ); count = oMat.TextureLayers.Count; Application.LogMessage( "Only " + count + " remains after removal." ); for ( i = 0; i < count; i++ ) { Application.LogMessage( (i+1) + ": " + oMat.TextureLayers.Item(i) ); } // This example should log something like: //INFO : "Created 3 layers." //INFO : "1: sphere.Material.base" //INFO : "2: sphere.Material.A" //INFO : "3: sphere.Material.B" //INFO : "Only 1 remains after removal." //INFO : "1: sphere.Material.B" |
' ' This example shows how to create texture layers on ' a material, plus enumerating and removing them. ' set oRoot = ActiveProject.ActiveScene.Root set oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oMat = oSph.AddMaterial( "Phong" ) ' Add a layer at the end (since there are no others the "After" ' flag is irrelevant). dim oLayers(2) set oLayers(0) = oMat.CreateTextureLayer( "B", True ) ' Add another layer before the other one. set oLayers(1) = oMat.CreateTextureLayer( "A", False, oLayers(0) ) ' Create a third layer at the very start. set oLayers(2) = oMat.CreateTextureLayer( "base", False ) Application.LogMessage "Created " & oMat.TextureLayers.Count & " layers." i = 1 for each oLayer in oMat.TextureLayers Application.LogMessage i & ": " & oLayer i = i + 1 next oMat.RemoveTextureLayer oLayers(1) oMat.RemoveTextureLayer oMat.FullName & "." & oLayers(2).Name count = oMat.TextureLayers.Count Application.LogMessage "Only " & count & " remains after removal." for i = 0 to count - 1 Application.LogMessage i + 1 & ": " & oMat.TextureLayers.Item(i) next ' This example should log something like: 'INFO : "Created 3 layers." 'INFO : "1: sphere.Material.base" 'INFO : "2: sphere.Material.A" 'INFO : "3: sphere.Material.B" 'INFO : "Only 1 remains after removal." 'INFO : "1: sphere.Material.B" |