Returns the OGLLight for this Light.
The OGLLight object holds the light rendering information used by
OGL.
Note: The behavior of this method changed in Softimage 2013.
Previously, OGLLight was being re-evaluated for each data request.
As of Softimage 2013, a snapshot of the OGLLight parameters is
taken when calling Light.GetOGLLight(). This means that
Light.GetOGLLight() needs to be called again when parameters
affecting the OGLLight are modified.
// get accessor OGLLight rtn = Light.OGLLight; |
dim pointLight set pointLight = ActiveProject.ActiveScene.Root.AddLight("Point") LogMessage "OGL light type: " & pointLight.OGLLight.Type |