Kinematics.AddConstraint
 
 
 

Kinematics.AddConstraint

Description

Adds a constraint to the 3d object.

C# Syntax

Constraint Kinematics.AddConstraint( Object in_cnsPreset, Object in_cnsning, Boolean in_bComp, Object in_offsetCnsned, Object in_offsetCnsning );

Scripting Syntax

oReturn = Kinematics.AddConstraint( Preset, Sources, [Compensation], [TargetOffset], [SourceOffset] );

Return Value

Constraint

Parameters

Parameter Type Description
Preset String or preset object (see SIGetPreset) or Expression Constraint Preset to add to object
Sources X3DObject, X3DObjectCollection or XSICollection Object(s) that will act as constrainers
Compensation Boolean Compensation mode, True to turn on compensation.

Default Value: False

TargetOffset SIVector3 or Array Target Attachment Point (Distance, Position constraints).
SourceOffset SIVector3 or Array Source Attachment Point (Distance, Position, Surface, Trajectory constraints). Rotation Offset (Orientation constraint), Translation Offset (Direction constraint), Scaling Offset (Scaling constraint)

Examples

VBScript Example

Dim oRoot, oNull, oSphere
set oRoot = Application.ActiveProject.ActiveScene.Root
set oNull = oRoot.AddNull
set oSphere = oRoot.AddGeometry("Sphere","MeshSurface")
set oConstaint = oSphere.Kinematics.AddConstraint( "Position", oNull, False, Array(0,45.0,90.0) )

See Also

SIVector3