Returns an ICENodeCollection containing all nodes
in this container, including both ICENode and the immediate ICECompoundNode objects. To access the
inner nodes of ICECompoundNode objects you need to call this
property on their respective ICECompoundNode parents (via ICENodeContainer.CompoundNodes).
This property is typically used for iterating over an entire node
graph. For example, start by calling this property on the ICETree. While iterating over the returned
collection, when you find a compound node, call ICENodeContainer.CompoundNodes
on it to get any inner compound nodes and so on recursively down
through the graph.
// get accessor ICENodeCollection rtn = ICENodeContainer.Nodes; |
# Sample code to show how to traverse a node graph with ICENodeContainer import win32com.client from win32com.client import constants xsi = Application xsi.NewScene( "", 0 ) # Recursive function for traversing a node graph def TraverseNodeGraph( in_node, level ): indent = level * '.' # Log the visited node name xsi.LogMessage( indent + in_node.Name ) nodeCount = 0 nodes = () if in_node.IsClassOf( constants.siICENodeContainerID ): # The input node might be a ICETree or ICECompoundNode, let's get their ICENodes nodes = in_node.Nodes nodeCount = nodes.Count # Recursively traverse the graph for i in range(nodeCount): TraverseNodeGraph( nodes[i], level+2 ) # Create a sample twist deformer graph first xsi.CreatePrim( "Cube", "MeshSurface" ) xsi.SetValue( "cube.polymsh.geom.subdivu", 15 ) xsi.SetValue( "cube.polymsh.geom.subdivv", 14 ) xsi.ApplyOp( "ICETree", "cube", None, None, None, 0 ) xsi.AddICENode( "GetDataNode", "cube.polymsh.ICETree" ) xsi.SetValue( "cube.polymsh.ICETree.SceneReferenceNode.Reference", "cube.polymsh.PointPosition" ) xsi.AddICENode( "RotateVectorNode", "cube.polymsh.ICETree" ) xsi.AddICENode( "3DVectorToScalarNode", "cube.polymsh.ICETree" ) xsi.AddICENode( "SetData", "cube.polymsh.ICETree" ) xsi.SetValue( "cube.polymsh.ICETree.SetData.PredefinedAttributeName", "PointPosition" ) xsi.AddAttributeToSetDataICENode( "cube.polymsh.ICETree.SetData", "PointPosition", constants.siComponentDataTypeVector3, constants.siComponentDataContextComponent0D, constants.siComponentDataStructureSingle ) xsi.ConnectICENodes( "cube.polymsh.ICETree.port1", "cube.polymsh.ICETree.SetData.set" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.SetData.pointposition", "cube.polymsh.ICETree.RotateVectorNode.result" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.3DVectorToScalarNode.vector", "cube.polymsh.ICETree.SceneReferenceNode.value" ) xsi.AddICENode( "MultiplyNode", "cube.polymsh.ICETree" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.MultiplyNode.value1", "cube.polymsh.ICETree.3DVectorToScalarNode.y" ) xsi.AddICENode( "ScalarToRotationNode", "cube.polymsh.ICETree" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.ScalarToRotationNode.angle", "cube.polymsh.ICETree.MultiplyNode.result" ) xsi.ConnectICENodes( "cube.polymsh.ICETree.RotateVectorNode.rotation", "cube.polymsh.ICETree.ScalarToRotationNode.rotation" ) xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.y", 1 ) xsi.SetValue( "cube.polymsh.ICETree.ScalarToRotationNode.x", 0 ) xsi.SetValue( "cube.polymsh.ICETree.MultiplyNode.value2", 20 ) xsi.CreateICECompoundNode("cube.polymsh.ICETree.3DVectorToScalarNode,cube.polymsh.ICETree.MultiplyNode,cube.polymsh.ICETree.ScalarToRotationNode", "") # Get the ICETree off the cube primitive and start iterating in the graph cube = xsi.Selection(0) cubeICETree = cube.ActivePrimitive2.ICETrees[0] level = 0 TraverseNodeGraph( cubeICETree, level ) # Expected results: # INFO : ICETree # INFO : ..Get Data # INFO : ..Rotate Vector # INFO : ..Set Data # INFO : ..Compound Node # INFO : ....3D Vector To Scalar # INFO : ....Multiply # INFO : ....ScalarToRotation |
ICENodeContainer.CompoundNodes ICENodeContainer.DataModifierNodes ICENodeContainer.DataProviderNodes