Sets or returns a 1D Array object containing the data defined by this attribute. If ICEAttribute.IsConstant is true, the array has only one item which contains the constant value. Returns an empty array if the attribute's structure type is not a singleton.
// get accessor Object rtn = ICEAttribute.DataArray; // set accessor ICEAttribute.DataArray = Object; |
#
# This example shows how to access all attribute data on a geometry.
#
from win32com.client import constants
xsi = Application
xsi.CreatePrim("Cone", "MeshSurface", "", "")
attrs = xsi.Selection(0).ActivePrimitive2.Geometry.ICEAttributes;
for attr in attrs:
xsi.LogMessage( "*******************************************************************" )
xsi.LogMessage( "Name: " + attr.Name )
xsi.LogMessage( "DataType: " + str(attr.DataType) )
xsi.LogMessage( "StructType: " + str(attr.StructureType) )
xsi.LogMessage( "ContextType: " + str(attr.ContextType) )
xsi.LogMessage( "IsDefined: " + str(attr.IsDefined) )
xsi.LogMessage( "IsConstant: " + str(attr.IsConstant) )
xsi.LogMessage( "Readonly: " + str(attr.IsReadonly) )
xsi.LogMessage( "AttributeCategory: " + str(attr.AttributeCategory) )
xsi.LogMessage( "Element count: " + str(attr.ElementCount) )
if attr.IsDefined == 0 :
continue
dataType = attr.DataType;
data = attr.DataArray;
for elem in data:
if dataType == constants.siICENodeDataFloat:
xsi.LogMessage( "float: " + str(elem) )
elif dataType == constants.siICENodeDataLong:
xsi.LogMessage( "long: " + str(elem) )
elif dataType == constants.siICENodeDataBool:
xsi.LogMessage( "bool: " + str(elem) )
elif dataType == constants.siICENodeDataVector3:
xsi.LogMessage( "Vector3: " + str(elem.X) + ":" + str(elem.Y) + ":" + str(elem.Z) )
elif dataType == constants.siICENodeDataQuaternion:
xsi.LogMessage( "Quaternion: " + str(elem.W) + ":" + str(elem.X) + ":" + str(elem.Y) + ":" + str(elem.Z) )
elif dataType == constants.siICENodeDataRotation:
xsi.LogMessage( "Rotation: " + str(elem.RotX) + ":" + str(elem.RotY) + ":" + str(elem.RotZ) )
elif dataType == constants.siICENodeDataMatrix33:
xsi.LogMessage( "Matrix33:" );
xsi.LogMessage( str(elem.Value(0,0)) + ":" + str(elem.Value(0,1)) + ":" + str(elem.Value(0,2)) )
xsi.LogMessage( str(elem.Value(1,0)) + ":" + str(elem.Value(1,1)) + ":" + str(elem.Value(1,2)) )
xsi.LogMessage( str(elem.Value(2,0)) + ":" + str(elem.Value(2,1)) + ":" + str(elem.Value(2,2)) )
elif dataType == constants.siICENodeDataMatrix44:
xsi.LogMessage( "Matrix44:" );
xsi.LogMessage( str(elem.Value(0,0)) + ":" + str(elem.Value(0,1)) + ":" + str(elem.Value(0,2)) + ":" + str(elem.Value(0,3)))
xsi.LogMessage( str(elem.Value(1,0)) + ":" + str(elem.Value(1,1)) + ":" + str(elem.Value(1,2)) + ":" + str(elem.Value(1,3)))
xsi.LogMessage( str(elem.Value(2,0)) + ":" + str(elem.Value(2,1)) + ":" + str(elem.Value(2,2)) + ":" + str(elem.Value(2,3)))
xsi.LogMessage( str(elem.Value(3,0)) + ":" + str(elem.Value(3,1)) + ":" + str(elem.Value(3,2)) + ":" + str(elem.Value(3,3)))
elif dataType == constants.siICENodeDataColor4:
xsi.LogMessage( "Color:" );
xsi.LogMessage( str(elem.Red) + ":" + str(elem.Green) + ":" + str(elem.Blue) + ":" + str(elem.Alpha) )
elif dataType == constants.siICENodeDataString:
xsi.LogMessage( "String: " + elem );
# Expected results:
# INFO : *******************************************************************
# INFO : Name: SurfaceGeometricNormal
# INFO : DataType: 16
# INFO : StructType: 1
# INFO : ContextType: 1048576
# INFO : IsDefined: False
# INFO : IsConstant: False
# INFO : Readonly: True
# INFO : AttributeCategory: 1
# INFO : Element count: 0
# INFO : *******************************************************************
# INFO : Name: Volume
# INFO : DataType: 4
# INFO : StructType: 1
# INFO : ContextType: 1
# INFO : IsDefined: True
# INFO : IsConstant: True
# INFO : Readonly: True
# INFO : AttributeCategory: 1
# INFO : Element count: 1
# INFO : float: 3.77123618126
# etc.
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#
# This example shows how to add an attribute and set its data.
#
from win32com.client import constants
xsi = Application
xsi.NewScene("", "false")
xsi.CreatePrim("Cone", "MeshSurface", "", "")
#Type = Vector3, context = One element per polygon.
attr = xsi.Selection(0).ActivePrimitive2.AddICEAttribute("MyVec3", constants.siICENodeDataVector3, constants.siICENodeStructureSingle, constants.siICENodeContextComponent2D );
myDataArray = [ XSIMath.CreateVector3( 0.0, 0.0, 0.0 ) ] * attr.ElementCount
myDataArray[0] = XSIMath.CreateVector3( 1.0, 2.0, 3.0 )
myDataArray[1] = XSIMath.CreateVector3( 4.0, 5.0, 6.0 )
attr.DataArray = myDataArray
#Type = String, context = One element per vertex or point.
attr = xsi.Selection(0).ActivePrimitive2.AddICEAttribute("MyString", constants.siICENodeDataString, constants.siICENodeStructureSingle, constants.siICENodeContextComponent0D );
myDataArray = [ "" ] * attr.ElementCount
myDataArray[0] = "text"
myDataArray[1] = "why"
myDataArray[2] = "How"
attr.DataArray = myDataArray
#Type = Quaternion, context = One element per geometry.
attr = xsi.Selection(0).ActivePrimitive2.Geometry.AddICEAttribute("MyQuat", constants.siICENodeDataQuaternion, constants.siICENodeStructureSingle, constants.siICENodeContextSingleton );
myDataArray = [ XSIMath.CreateQuaternion( 1.0, 2.0, 3.0, 4.0 ) ] * attr.ElementCount
myDataArray[0] = XSIMath.CreateQuaternion( 1.0, 2.0, 3.0, 4.0 )
attr.DataArray = myDataArray
#Type = Rotation, context = One element per edge.
attr = xsi.Selection(0).ActivePrimitive2.Geometry.AddICEAttribute("MyRot", constants.siICENodeDataRotation, constants.siICENodeStructureSingle, constants.siICENodeContextComponent1D );
myDataArray = [ XSIMath.CreateRotation( 0.0, 0.0, 0.0 ) ] * attr.ElementCount
myDataArray[0] = XSIMath.CreateRotation( XSIMath.DegreesToRadians( 70 ), XSIMath.DegreesToRadians( 40 ), XSIMath.DegreesToRadians( 45 ) )
myDataArray[1] = myDataArray[0]
myDataArray[2] = myDataArray[0]
attr.DataArray = myDataArray
# Display the first values of the newly added attributes
attrs = xsi.Selection(0).ActivePrimitive2.Geometry.ICEAttributes;
for attr in attrs:
if attr.Name.find("My") == -1 :
continue
xsi.LogMessage( "*******************************************************************" )
xsi.LogMessage( "Name: " + attr.Name )
xsi.LogMessage( "Element count: " + str(attr.ElementCount) )
if attr.IsDefined == 0 :
continue
dataType = attr.DataType;
data = attr.DataArray;
i = 0
for elem in data:
i += 1
if i > 4 :
continue
elif dataType == constants.siICENodeDataVector3:
xsi.LogMessage( "Vector3: (" + str(elem.X) + ", " + str(elem.Y) + ", " + str(elem.Z) + ")" )
elif dataType == constants.siICENodeDataQuaternion:
xsi.LogMessage( "Quaternion: (" + str(elem.W) + ", " + str(elem.X) + ", " + str(elem.Y) + ", " + str(elem.Z) + ")" )
elif dataType == constants.siICENodeDataRotation:
xsi.LogMessage( "Rotation: (" + str(round(elem.RotX)) + ", " + str(round(elem.RotY)) + ", " + str(round(elem.RotZ)) + ")" )
elif dataType == constants.siICENodeDataString:
xsi.LogMessage( "String: " + elem );
# Expected results:
# INFO : *******************************************************************
# INFO : Name: MyQuat
# INFO : Element count: 1
# INFO : Quaternion: (1.0, 2.0, 3.0, 4.0)
# INFO : *******************************************************************
# INFO : Name: MyRot
# INFO : Element count: 56
# INFO : Rotation: (70.0, 40.0, 45.0)
# INFO : Rotation: (70.0, 40.0, 45.0)
# INFO : Rotation: (70.0, 40.0, 45.0)
# INFO : Rotation: (0.0, 0.0, 0.0)
# INFO : *******************************************************************
# INFO : Name: MyString
# INFO : Element count: 26
# INFO : String: text
# INFO : String: why
# INFO : String: How
# INFO : String:
# INFO : *******************************************************************
# INFO : Name: MyVec3
# INFO : Element count: 32
# INFO : Vector3: (1.0, 2.0, 3.0)
# INFO : Vector3: (4.0, 5.0, 6.0)
# INFO : Vector3: (0.0, 0.0, 0.0)
# INFO : Vector3: (0.0, 0.0, 0.0)
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