v6.0
Returns the cache data currently used by the geometry, for example when working with point locators. The cache can be stored until a new instance of the same geometry is created at which time the new cache can be set using the stored cache. This saves the geometry from recreating all the internal data structures.
// get accessor Object rtn = Geometry.Cache; // set accessor Geometry.Cache = Object; |
PointLocatorData Geometry.GetClosestLocations Geometry.GetRaycastIntersections Geometry.SetupPointLocatorQueries Geometry::PutCache