v3.0
Creates a SubComponent from the collection of Facets. This allows you to access the more collections that are more specific to the geometry type (PolygonFaceCollection and NurbsSurfaceCollection) via the SubComponent.ComponentCollection property.
// get accessor SubComponent rtn = FacetCollection.SubComponent; |
set oObj = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oSubComponent = oObj.ActivePrimitive.Geometry.Facets(1).SubComponent oSubComponent.AddElement 0 set oFacetCollection = oSubComponent.ComponentCollection set oFacetCollection2 = oFacetCollection.Navigate(siNextComponent) SelectObj oFacetCollection2.SubComponent |