FCurve.AddKey
 
 
 

FCurve.AddKey

Introduced

v3.0

Description

Adds a key at the given frame and returns the index of the new key. This method changes the overall shape of the fcurve. If you want to add a key along the existing profile (without affecting its shape, use the FCurve.InsertKeyAtFrame method instead.

Note: If the fcurve if locked then the method will raise an 'Access Denied' (E_ACCESSDENIED) error.

The tolerance argument can be used to merge all keys within a certain range. The range is defined as Frame - Tolerance and Frame + Tolerance. The merged key inherits the constraints of the nearest key within this range.

C# Syntax

Int32 FCurve.AddKey( Object in_Frame, Object in_Value, Double in_Tolerance, Boolean in_Overwrite );

Scripting Syntax

oLong = FCurve.AddKey( [Frame], [Value], [Tolerance], [Overwrite] );

Return Value

Long

Parameters

Parameter Type Description
Frame Variant Time in frames at which to add the key.

Default Value: Current Time

Value Variant Value of the key.

For standard and raw fcurves use a double value (VT_R8).

For integer fcurves use a LONG (VT_I4) For boolean fcurves use a variant bool value (VT_BOOL,VARIANT_TRUE,VARIANT_FALSE)

Default Value: The value on the existing curve at the given frame.

Tolerance Double Key tolerance

Default Value: -1

Possible Values:

Description:

>0 Matches key between Frame - Tolerance and Frame + Tolerance
0 Key must be exactly at frame
-1 Nearest 0.5 frame
Overwrite Boolean Overwrite existing keys. Use this to overwrite a key with a lock.

Default Value: False

Examples

JScript Example

/*
        This example illustrates how to add keys to an fcurve and how to use
        the editing recording feature so that only one undo event is put onto the
        undo/redo stack.
*/
// Create a null
Application.NewScene( "", false );
var nullobj = ActiveSceneRoot.AddNull();
// Create an fcurve on the posx parameter from the null
var fc = nullobj.posx.AddFCurve();
// Define the number of keys
var nbkeys = 100 ;
// Start editing the fcurve
fc.BeginEdit();
// Add keys to the fcurve
for ( i=0; i<nbkeys; i++ )
{
        val = (Math.sin( 1/(i+1) ) * 10);
        fc.AddKey( i, val );
}
// End editing the fcurve and put the undo event onto
// the undo/redo stack
fc.EndEdit();

See Also

FCurve.InsertKeyAtFrame FCurveKey.Locked FCurve.Resample FCurve.RemoveKey