#include <xsi_miuserdata_defs.h>
If set by a shader, will be filled in by Softimage's light shaders to contain a separated light and shadow information. Also contains the amount of contribution this light gives to the diffuse and specular components of the shading model.
Public Attributes |
|
| miUint | struct_size |
| miBoolean | set |
| miScalar | diffuse |
| miScalar | specular |
| miColor | color |
| miColor | shadow |
| miUint struct_size |
Set to sizeof() struct, for versioning
| miBoolean set |
Values were set by the light
| miScalar diffuse |
Diffuse contribution
| miScalar specular |
Specular contribution
| miColor color |
Light color without shadow.
| miColor shadow |
Shadow color. Multiply with the light color to get final value.