Light Illumination Data
 
 
 
Light Illumination Data

Module description

In mental ray, light shaders usually return a combined light color and shadowing information. To get a separated information from the light, a shader calling the light sampling functions can initialise this structure and pass it to the light shader using mi_shaderstate_set with the key value of XSIMR_LIGHTILLUMDATA_KEY. The light shader, if successful, will fill in the appropriate information in the structure.

Since:
8.0 (2010)

Defines

#define  XSIMR_LIGHTILLUMDATA_KEY   "xsiLID"

Define Documentation

#define XSIMR_LIGHTILLUMDATA_KEY   "xsiLID"

The key value to use to attach the data structure to the shader state