Track Class Reference
 
 
 
Track Class Reference

#include <xsi_track.h>


Class Description

A Track represents the container of clips used to sequence clips in the ClipContainer.

You can retrieve the track object using ClipContainer.GetTracks. A track contains only a specific type of clips; for example, audio clips (where Clip.GetType() == siClipAudioType) are the only type of tracks found in an audio track (where Track.GetType() == siTrackAudioType). The base property SIObject::GetType returns one of the values contained in siTrackType.

Tracks can only be added using the AddTrack command (there is currently no way to add a track using the C++ API).

See also:
ClipContainer, Clip, AddTrack
Since:
4.0
Example:
Demonstrates how to create tracks and retrieve all tracks within a ClipContainer. This example will create the following hierarchy:
                \*

                    Mixer
                      |
                      |- Track (an animation track)
                      |    |
                      |    |- CompoundClip
                      |            |
                      |            |- Track4 (an animation track)
                      |
                      |- Track1 (an animation track)
                      |- Track2 (a shape track)
                      |- Track3 (an audio track)
                          |- Track4 (a layer track)
                          |- Track5 (a cache track) 

                *\
                using namespace XSI;

                Application app;
                Model root = app.GetActiveSceneRoot();

                X3DObject myCube;
                root.AddGeometry( L"Cube", L"MeshSurface", L"", myCube );

                // Creating the first animation source
                CValueArray args(9);
                CValue          outArg;
                args[0] = root;
                args[1] = L"cube.kine.local.posx,cube.kine.local.posy,cube.kine.local.posz";
                args[3] = L"StoredStaticPose";
                args[4] = true;
                args[7] = false;
                args[8] = false;
                app.ExecuteCommand( L"StoreAction", args, outArg );

                Source mySource(outArg);

                // Creating the first clip
                CValueArray addClipArgs(6);
                addClipArgs[0] = root;
                addClipArgs[1] = mySource.GetFullName();
                addClipArgs[5] = L"MyClip1";
                app.ExecuteCommand( L"AddClip", addClipArgs, outArg );

                Clip myClip(outArg);
                app.LogMessage(L"First created clip " + myClip.GetFullName() );
                app.LogMessage(L"First created Track " + SIObject(myClip.GetParent()).GetFullName() );

                myCube.PutParameterValue(L"posx", 3.0f);

                // Creating the second animation source
                args[1] = L"cube.kine.local.posx,cube.kine.local.posy,cube.kine.local.posz";
                args[5] = 7l;
                args[6] = 9l;
                app.ExecuteCommand( L"StoreAction", args, outArg );

                mySource = outArg;

                // Creating the second clip from the second source.
                addClipArgs[0] = root;
                addClipArgs[1] = mySource.GetFullName();
                addClipArgs[5] = L"MyClip1";
                app.ExecuteCommand( L"AddClip", addClipArgs, outArg );

                Clip myClip2(outArg);
                app.LogMessage(L"Second created clip " + myClip2.GetFullName() );
                app.LogMessage(L"Second created Track " + SIObject(myClip2.GetParent()).GetFullName() );

                // Adding a shape track
                ClipContainer myMixer = root.GetMixer().GetRef();
                CValueArray addTrackArgs(3);
                addTrackArgs[0] = root;
                addTrackArgs[1] = myMixer;
                addTrackArgs[2] = 1l;//Shape track
                app.ExecuteCommand( L"AddTrack", addTrackArgs, outArg );
                Track myShapeTrack(outArg);
                app.LogMessage(L"Third created Track " + myShapeTrack.GetFullName() );

                // Adding an audio track
                addTrackArgs[2] = 2l;//Audio track
                app.ExecuteCommand( L"AddTrack", addTrackArgs, outArg );
                Track myAudioTrack(outArg);
                app.LogMessage(L"Fourth created Track " + myAudioTrack.GetFullName() );

                // Adding an animation layer track
                addTrackArgs[2] = 5l;//Animation Layer track
                app.ExecuteCommand( L"AddTrack", addTrackArgs, outArg );
                Track myAnimLayerTrack(outArg);
                app.LogMessage(L"Fifth created Track " + myAnimLayerTrack.GetFullName() );

                // Adding a cache track
                addTrackArgs[2] = 6l;//Cache track
                app.ExecuteCommand( L"AddTrack", addTrackArgs, outArg );
                Track myCacheTrack(outArg);
                app.LogMessage(L"Sixth created Track " + myCacheTrack.GetFullName() );

                // Creating a compound clip from the clips created earlier
                // This will implicitly create a track for the nested clip
                args.Resize(2);
                args[0] = root;
                args[1] = myClip.GetFullName() + L"," + myClip2.GetFullName();
                app.ExecuteCommand( L"CreateCompound", args, outArg );

                // Now retreiving all tracks recursively.

                // First lets get the tracks which are directly under the mixer.
                CRefArray myTracks = myMixer.GetTracks();
                CRefArray myResultingTracks;

                LONG i;
                for(i = 0; i< myTracks.GetCount(); ++i)
                {
                        Track currentTrack(myTracks[i]);
                        myResultingTracks.Add(currentTrack);
                        CRefArray trackClips = currentTrack.GetClips();
                        for(LONG j = 0; j < trackClips.GetCount();++j)
                        {
                                ClipContainer compoundClip(trackClips[0]);

                                if(compoundClip.IsValid())
                                {
                                        // We have a compound so let's fetch the nested tracks.
                                        CRefArray nestedTracks = compoundClip.GetTracks();
                                        for(LONG k = 0; k < nestedTracks.GetCount(); ++k)
                                        {
                                                myResultingTracks.Add(nestedTracks[k]);
                                        }
                                }
                        }
                }

                app.LogMessage(L"The resulting complete track list is the following: ");
                for(i = 0; i < myResultingTracks.GetCount(); ++i)
                {
                        app.LogMessage(Track(myResultingTracks[i]).GetFullName());
                }
Inheritance diagram for Track:
ProjectItem SIObject CBase

List of all members.

Public Member Functions

  Track ()
  ~Track ()
  Track (const CRef &in_ref)
  Track (const Track &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
Track operator= (const Track &in_obj)
Track operator= (const CRef &in_ref)
CRefArray  GetClips () const

Constructor & Destructor Documentation

Track ( )

Default constructor.

~Track ( )

Default destructor.

Track ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
Track ( const Track in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from ProjectItem.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from ProjectItem.

Track& operator= ( const Track in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new Track object.
Track& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new Track object.

Reimplemented from ProjectItem.

CRefArray GetClips ( ) const

Returns the clips contained on that track.

Returns:
Array of Clip or ClipContainer objects found on the track.

The documentation for this class was generated from the following file: