Member List
 
 
 
Texture Member List
This is the complete list of members for Texture, including all inherited members.
AddCustomOp(const CString &in_type, const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *io_pst=0)ProjectItem
AddICEAttribute(const CString &in_name, XSI::siICENodeDataType in_DataType, XSI::siICENodeStructureType in_StructureType, XSI::siICENodeContextType in_ContextType)ProjectItem
AddProperty(const CString &in_preset, bool in_bBranch=false, const CString &in_name=CString())Shader
AddScriptedOp(const CString &in_code=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *out_pst=0)ProjectItem
AddScriptedOpFromFile(const CString &in_filename=L"", const CRefArray &in_inputs=CRefArray(), const CString &in_name=L"", const CString &in_language=L"", siConstructionMode in_mode=siConstructionModeDefault, CStatus *out_pst=0)ProjectItem
AddSharedTextureLayer(const TextureLayer &in_layer, bool in_bAfter=true, const TextureLayer &in_refLayer=TextureLayer())Shader
BelongsTo(const CString &in_family) const ProjectItem
CBase()CBase
CreateTextureLayer(const CString &in_strName=CString(), bool in_bAfter=true, const TextureLayer &in_refLayer=TextureLayer())Shader
EvaluateAt(double in_dFrame=DBL_MAX)ProjectItem
GetAllImageClips() const Shader
GetAllShaders() const Shader
GetAnimatedParameters(siSourceType in_sourceType=siAnySource, bool in_bLocal=false) const ProjectItem
GetApplication() const SIObject
GetBranchFlag() const ProjectItem
GetCapabilities() const ProjectItem
GetCategories() const SIObject
GetClassID() const Texture [virtual]
GetClassIDName() const CBase
GetCodePath(const CString &in_strRenderer) const Shader
GetCodeText(const CString &in_strRenderer) const Shader
GetColorParameterValue(const CString &in_name, float &out_red, float &out_green, float &out_blue, float &out_alpha, double in_time=DBL_MAX)Shader
GetEvaluationID()ProjectItem
GetFamilies() const ProjectItem
GetFullName() const SIObject
GetHelp() const SIObject
GetHierarchicalEvaluationID()ProjectItem
GetICEAttributeFromName(const CString &in_name) const ProjectItem
GetICEAttributes() const ProjectItem
GetImageClip() const Texture
GetImageClips() const Shader
GetLockLevel()ProjectItem
GetLockOwners(siLockLevel in_eLevel=siLockLevelAll, bool in_bLocal=false) const ProjectItem
GetLockOwners() const ProjectItem
GetLockType()ProjectItem
GetModel() const ProjectItem
GetName() const SIObject
GetNestedObjects() const SIObject
GetObjectID() const ProjectItem
GetOrigin() const SIObject
GetOriginPath() const SIObject
GetOutputType() const Shader
GetOutputType2() const Shader
GetOwners() const ProjectItem
GetParameter(const CString &in_scriptname) const ProjectItem
GetParameters() const ProjectItem
GetParameterValue(const CString &in_scriptname, double in_time=DBL_MAX) const ProjectItem
GetParent() const SIObject
GetParent3DObject() const ProjectItem
GetPortDisplayName(const CString &in_portScriptName) const Shader
GetPPGLayout() const ProjectItem
GetProgID() const Shader
GetProperties() const Shader
GetRef() const CBase
GetRendererOption(const CString &in_strRenderer, const CString &in_strOption) const Shader
GetRoot(void) const Shader
GetSelected(siBranchFlag in_branchFlag=siNode) const ProjectItem
GetShaderContainer() const Shader
GetShaderDef() const Shader
GetShaderInputType(const CString &in_scriptname) const Shader
GetShaderParameterTargets(const CString &in_paramscriptname) const Shader
GetShaderParameterType(const CString &in_paramscriptname, bool &out_input) const Shader
GetShaders() const Shader
GetShaderType() const Shader
GetSymbolName(const CString &in_strRenderer) const Shader
GetTaggedParameters(siTags in_tags=siTagAll, bool in_bLocal=false) const ProjectItem
GetTextureLayers() const Shader
GetTransformValues(LONG in_flags, CDoubleArray &out_aUVWValues)Texture
GetType() const SIObject
GetUniqueName() const SIObject
HasRenderer(const CString &in_strRenderer) const Shader
IsA(siClassID in_ClassID) const Texture [virtual]
XSI::CBase::IsA(const CRef &in_ref) const CBase
IsAnimated(siSourceType in_sourceType=siAnySource, bool in_bLocal=false) const ProjectItem
IsEqualTo(const CRef &in_ref) const SIObject
IsKindOf(const CString &in_objectType) const ProjectItem
IsLocked()ProjectItem
IsRelationship(siPSetRelationship in_PSetRelationship) const ProjectItem
IsValid() const CBase
operator CRef &()CBase
operator!=(const CBase &in_obj) const CBase
operator=(const Texture &in_obj)Texture
operator=(const CRef &in_ref)Texture
XSI::Shader::operator=(const Shader &in_obj)Shader
XSI::ProjectItem::operator=(const ProjectItem &in_obj)ProjectItem
XSI::SIObject::operator=(const SIObject &in_obj)SIObject
operator==(const CBase &in_obj) const CBase
ProjectItem()ProjectItem
ProjectItem(const CRef &in_ref)ProjectItem
ProjectItem(const ProjectItem &in_obj)ProjectItem
PutCapabilityFlag(siCapabilities in_flag, bool in_bEnable)ProjectItem
PutColorParameterValue(const CString &in_name, float in_red, float in_green, float in_blue, float in_alpha=1.0f, double in_time=DBL_MAX)Shader
PutName(const CString &in_name)SIObject
PutParameterValue(const CString &in_scriptname, bool in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, double in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, float in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, short in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, LONG in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, LLONG in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, const CValue &in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, const CRef &in_val, double in_time=DBL_MAX)ProjectItem
PutParameterValue(const CString &in_scriptname, const CString &in_val, double in_time=DBL_MAX)ProjectItem
PutPortDisplayName(const CString &in_portScriptName, const CString &in_displayName)Shader
PutSelected(bool in_newState, siBranchFlag in_branchFlag=siNode)ProjectItem
RemoveICEAttribute(const CString &in_name)ProjectItem
RemoveTextureLayer(const TextureLayer &in_layer)Shader
ResetObject()CBase
SetLock(siLockLevel in_level=siLockLevelAll)ProjectItem
SetObject(const CRef &in_obj)CBase
Shader()Shader
Shader(const CRef &in_ref)Shader
Shader(const Shader &in_obj)Shader
SIObject()SIObject
SIObject(const CRef &in_ref)SIObject
SIObject(const SIObject &in_obj)SIObject
Texture()Texture
Texture(const CRef &in_ref)Texture
Texture(const Texture &in_obj)Texture
UnSetLock(siLockLevel in_level=siLockLevelAll, const CString &in_password=CString())ProjectItem
~CBase()CBase [virtual]
~ProjectItem()ProjectItem
~Shader()Shader
~SIObject()SIObject
~Texture()Texture