HairPrimitive Class Reference
 
 
 
HairPrimitive Class Reference

#include <xsi_hairprimitive.h>


Class Description

This class represents the primitive of an X3DObject used for simulating hair in Softimage and can be accessed with X3DObject::GetActivePrimitive.

HairPrimitive provides access to the CRenderHairAccessor object which allows you to extract the render hair data from the primitive.

See also:
CRenderHairAccessor
Since:
5.0
Example:
                using namespace XSI;

                Application app;
                Model root = app.GetActiveSceneRoot();

                X3DObject myCube;
                root.AddGeometry( L"Cube", L"MeshSurface",L"myCube",myCube);

                CValueArray args(1);
                CValue outArg;
                args[0] = myCube;
                app.ExecuteCommand( L"ApplyHairOp", args, outArg ) ;

                X3DObject myHair = myCube.FindChild( L"Hair", L"", CStringArray() );

                HairPrimitive myHairPrim = myHair.GetActivePrimitive();

                bool bHair = myHairPrim.IsValid() && myHairPrim.IsA( siHairPrimitiveID ) == true;
                app.LogMessage( L"Found Hair object: " + CValue(bHair).GetAsTest() );
Inheritance diagram for HairPrimitive:
Primitive ProjectItem SIObject CBase

List of all members.

Public Member Functions

  HairPrimitive ()
  ~HairPrimitive ()
  HairPrimitive (const CRef &in_ref)
  HairPrimitive (const HairPrimitive &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
HairPrimitive operator= (const HairPrimitive &in_obj)
HairPrimitive operator= (const CRef &in_ref)
CRenderHairAccessor  GetRenderHairAccessor (LONG in_nRequestedHairCount, LONG in_nChunksize=10000, double in_time=DBL_MAX) const

Constructor & Destructor Documentation

Default constructor.

Default destructor.

HairPrimitive ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
HairPrimitive ( const HairPrimitive in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from Primitive.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from Primitive.

HairPrimitive& operator= ( const HairPrimitive in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new HairPrimitive object.
HairPrimitive& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new HairPrimitive object.

Reimplemented from Primitive.

CRenderHairAccessor GetRenderHairAccessor ( LONG  in_nRequestedHairCount,
LONG  in_nChunksize = 10000,
double  in_time = DBL_MAX 
) const

Returns a render hair accessor for this primitive. The render hair accessor generates a renderable representation of a groomed hair primitive. The render hair is iterated over in chunks, rather than all at once, to avoid problems with excessive memory consumption.

Parameters:
in_nRequestedHairCount Maximum number of hairs desired. The actual number can be less depending on cut and density map settings.
in_nChunksize Number of hairs to generate on each iteration. By default the chunk size is set to 10000.
in_time Time (in frames) at which to get the accessor. The default value is DBL_MAX which means the current time in frames.
Returns:
The new CRenderHairAccessor object.
Invalid if in_nRequestedHairCount is 0 or in_nChunksize is larger than in_nRequestedHairCount.
See also:
CRenderHairAccessor

The documentation for this class was generated from the following file: