#include <xsi_chaineffector.h>
The ChainElement object represents a component of a skeleton chain.
All components of a skeleton chain inherit the functions of this class.
using namespace XSI;
Application app;
Model root = app.GetActiveSceneRoot();
ChainRoot myChainRoot;
root.Add3DChain( MATH::CVector3(0,0,0),
MATH::CVector3(1,0,0),
MATH::CVector3(0,0,1),
L"",
myChainRoot);
ChainBone myChainBone1;
myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1);
ChainBone myChainBone2;
myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2);
ChainElement myRoot(myChainBone1.GetRoot());
app.LogMessage(CString(L"The chain element name is : ") + myRoot.GetFullName());
Public Member Functions |
|
| ChainElement () | |
| ~ChainElement () | |
| ChainElement (const CRef &in_ref) | |
| ChainElement (const ChainElement &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| ChainElement & | operator= (const ChainElement &in_obj) |
| ChainElement & | operator= (const CRef &in_ref) |
| ChainRoot | GetRoot () const |
| ChainEffector | GetEffector () const |
| ChainElement | ( | ) |
Default constructor.
| ~ChainElement | ( | ) |
Default destructor.
| ChainElement | ( | const CRef & | in_ref | ) |
Constructor.
| in_ref | constant reference object. |
| ChainElement | ( | const ChainElement & | in_obj | ) |
Copy constructor.
| in_obj | constant class object. |
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
| siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
| ChainElement& operator= | ( | const ChainElement & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| ChainElement& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
| ChainRoot GetRoot | ( | ) | const |
Returns the root object of the skeleton chain.
| ChainEffector GetEffector | ( | ) | const |
Returns the effector object of the skeleton chain.