#include <xsi_camerarig.h>
The CameraRig object is a specialized Null object that represents a hierarchy composed of a Camera and its X3DObject interest object.
Each is parented under the same root object i.e. the CameraRig.
using namespace XSI;
Application app;
Model root = app.GetActiveSceneRoot();
CameraRig myCameraRig;
root.AddCameraRig( L"Camera", L"", myCameraRig );
X3DObject interest(myCameraRig.GetCamera().GetInterest());
Public Member Functions |
|
| CameraRig () | |
| ~CameraRig () | |
| CameraRig (const CRef &in_ref) | |
| CameraRig (const CameraRig &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| CameraRig & | operator= (const CameraRig &in_obj) |
| CameraRig & | operator= (const CRef &in_ref) |
| Camera | GetCamera () const |
| CameraRig | ( | ) |
Default constructor.
| ~CameraRig | ( | ) |
Default destructor.
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from Rig.
| siClassID GetClassID | ( | ) | const [virtual] |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
| Camera GetCamera | ( | ) | const |
Returns the camera object of this rig.