CRigidBodyAccessor Class Reference
 
 
 
CRigidBodyAccessor Class Reference

#include <xsi_rigidbodyaccessor.h>


Class Description

The rigid body accessor provides an optimized access to the data and property values of a rigid body dynamics object. CRigidBodyAccessor is suitable for data export applications as it allows access to rigid body data more quickly and efficiently than the regular API classes.

Since:
6.0
Inheritance diagram for CRigidBodyAccessor:
CBase

List of all members.

Public Member Functions

  CRigidBodyAccessor ()
  ~CRigidBodyAccessor ()
  CRigidBodyAccessor (const CRef &in_ref)
  CRigidBodyAccessor (const CRigidBodyAccessor &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
CRigidBodyAccessor operator= (const CRigidBodyAccessor &in_obj)
CRigidBodyAccessor operator= (const CRef &in_ref)
CRefArray  GetAttachedRigidConstraints () const
LONG  GetAttachedRigidConstraintsCount () const
SimulationEnvironment  GetSimulationEnvironment () const
CRefArray  GetShapes (bool in_bAllShapes) const
LONG  GetShapeCount (bool in_bAllShapes) const
CRef  GetPatriarch () const

Constructor & Destructor Documentation

Default constructor.

Default destructor.

CRigidBodyAccessor ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
CRigidBodyAccessor ( const CRigidBodyAccessor in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from CBase.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Implements CBase.

CRigidBodyAccessor& operator= ( const CRigidBodyAccessor in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new CRigidBodyAccessor object.
CRigidBodyAccessor& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new CRigidBodyAccessor object.
CRefArray GetAttachedRigidConstraints ( ) const

Returns all rigid body constraints (such as hinges and sliders) attached to this rigid body.

Returns:
An array of references to X3DObject objects
See also:
SimulationEnvironment::GetRigidConstraintObjects
SimulationEnvironment::GetRigidConstraintObjectsCount
X3DObject::GetRigidConstraintAccessor
Since:
6.0
LONG GetAttachedRigidConstraintsCount ( ) const
SimulationEnvironment GetSimulationEnvironment ( ) const

Returns the SimulationEnvironment that contains this rigid body.

Since:
6.0
CRefArray GetShapes ( bool  in_bAllShapes ) const

Returns all rigid body objects that make up this rigid body. Compound rigid bodies are composed of more than one rigid body object.

Parameters:
in_bAllShapes True to return all rigid body objects that make up this rigid body. Otherwise, return all the rigid body objects except the current one.
Returns:
An array of references to X3DObject objects
See also:
CRigidBodyAccessor::GetPatriarch
CRigidBodyAccessor::GetShapesCount
SimulationEnvironment::GetPatriarchRigidBodyObjects
X3DObject::GetRigidBodyAccessor
Since:
6.0
LONG GetShapeCount ( bool  in_bAllShapes ) const

Returns a the number of rigid body objects that make up this rigid body as a LONG. Compound rigid bodies are composed of more than one rigid body object.

Parameters:
in_bAllShapes True to return the count of all rigid body objects that make up this rigid body. Otherwise, return this number minus one.
See also:
CRigidBodyAccessor::GetShapes
Since:
6.0
CRef GetPatriarch ( ) const

Returns this rigid body's patriarch. A "patriarch" is the top-most rigid body object in a rigid body. The simplest rigid bodies consist of a single X3DObject with rigid body properties; for example a single sphere with the "bounding sphere" collision type.

A compound rigid body, however, is made up of one or more rigid body objects parented under an active rigid body. This top-most rigid body object is the patriarch, and controls such aspects of the rigid body as its center of mass and whether the entire compound rigid body is active or passive.

Returns:
A reference to an X3DObject
See also:
CRigidBodyAccessor::GetShapes
SimulationEnvironment::GetPatriarchRigidBodyObjects
Since:
6.0

The documentation for this class was generated from the following file: