#include <xsi_clusterpropertybuilder.h>
Provides the services to accelerate the process of creating new cluster properties on a geometry.
The class saves you from creating specific clusters in order to add your properties by creating default clusters. These clusters are reused by the builder when adding subsequent properties. CClusterPropertyBuilder is convenient for importing data in Softimage where performance is critical. All operations performed by the builder are undoable but it is recommended to disable the undo service when using the builder for maximum results.
You use PolygonMesh::GetClusterPropertyBuilder to create an instance of CClusterPropertyBuilder. At creation time the builder automatically freezes all operators currently installed on the geometry. This ensures that subsequent operations for setting the property values will not be affected by any operators that might be installed on existing clusters.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); X3DObject myCube; root.AddGeometry( L"Cube", L"MeshSurface",L"myCube",myCube); PolygonMesh polymesh = myCube.GetActivePrimitive().GetGeometry(); CClusterPropertyBuilder cpBuilder = polymesh.GetClusterPropertyBuilder(); // add a vertex color property on a complete cluster ClusterProperty cp = cpBuilder.AddVertexColor(); // set the vertex color for polygon 0 (nodes 0 1 2 3) float colors[] = { 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f, 0.f, }; cp.SetValues( colors, 4 ); // add a weight map property on vertices 0 2 4 6 X3DObject myCube2; root.AddGeometry( L"Cube", L"MeshSurface", L"myCube2", myCube2 ); polymesh = myCube2.GetActivePrimitive().GetGeometry(); cpBuilder = polymesh.GetClusterPropertyBuilder(); cp = cpBuilder.AddWeightMap(false); float weights[] = { .11f, .12f, .13f, .14f }; LONG elems[] = {0,2,4,6}; cp.SetValues( elems, weights, 4 ); CFloatArray wValues; cp.GetValues( wValues ); app.LogMessage( L"Weight element 0: " + CString(wValues[0]) ); app.LogMessage( L"Weight element 2: " + CString(wValues[2]) ); app.LogMessage( L"Weight element 4: " + CString(wValues[4]) ); app.LogMessage( L"Weight element 6: " + CString(wValues[6]) ); // Expected results: // INFO: Weight element 0: 0.11 // INFO: Weight element 2: 0.12 // INFO: Weight element 4: 0.13 // INFO: Weight element 6: 0.14
Public Member Functions |
|
CClusterPropertyBuilder () | |
~CClusterPropertyBuilder () | |
CClusterPropertyBuilder (const CRef &in_ref) | |
CClusterPropertyBuilder (const CClusterPropertyBuilder &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
CClusterPropertyBuilder & | operator= (const CClusterPropertyBuilder &in_obj) |
CClusterPropertyBuilder & | operator= (const CRef &in_ref) |
CRef | AddUV () |
CRef | AddUV (CString &io_strPropName, CString &io_strClusterName) |
CRef | AddUserNormal (bool in_bCompleteCluster=true) |
CRef | AddUserNormal (CString &io_strPropName, CString &io_strClusterName, bool in_bCompleteCluster=true) |
CRef | AddUserMotion () |
CRef | AddUserMotion (CString &io_strPropName, CString &io_strClusterName) |
CRef | AddVertexColor () |
CRef | AddVertexColor (CString &io_strPropName, CString &io_strClusterName) |
CRef | AddWeightMap (bool in_bCompleteCluster=true) |
CRef | AddWeightMap (CString &io_strPropName, CString &io_strClusterName, bool in_bCompleteCluster=true) |
CRef | AddEnvelopeWeight (const CRefArray &in_deformers, bool in_bCompleteCluster=true) |
CRef | AddEnvelopeWeight (const CRefArray &in_deformers, CString &io_strPropName, CString &io_strClusterName, bool in_bCompleteCluster=true) |
CRef | AddShapeKey (XSI::siShapeReferenceMode in_refMode=XSI::siShapeObjectReferenceMode, bool in_bCompleteCluster=true) |
CRef | AddShapeKey (XSI::siShapeReferenceMode in_refMode, CString &io_strPropName, CString &io_strClusterName, bool in_bCompleteCluster=true) |
CRef | AddUserDataMap (XSI::siClusterType in_clsType, bool in_bCompleteCluster=true) |
CRef | AddUserDataMap (XSI::siClusterType in_clsType, CString &io_strPropName, CString &io_strClusterName, bool in_bCompleteCluster=true) |
Default constructor.
Default destructor.
CClusterPropertyBuilder | ( | const CRef & | in_ref | ) |
Constructor.
in_ref | constant reference object. |
CClusterPropertyBuilder | ( | const CClusterPropertyBuilder & | in_obj | ) |
Copy constructor.
in_obj | constant class object. |
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from CBase.
siClassID GetClassID | ( | ) | const [virtual] |
CClusterPropertyBuilder& operator= | ( | const CClusterPropertyBuilder & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
CClusterPropertyBuilder& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
CRef AddUV | ( | ) |
Adds a UV property to a default node cluster. The function adds the new property on the first node cluster found on the geometry or creates a new one if none exists. The cluster used is always the size of the geometry (ie., complete cluster) and the newly created property is always resized to match the number of elements on the cluster.
Adds a UV property to a specified node cluster. The cluster must match the size of the geometry (ie., complete cluster). If the cluster doesn't exist or is not complete, the function attempts to reuse an existing node cluster or creates a new one otherwise. The newly created property is always resized to match the number of elements on the cluster.
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
CRef AddUserNormal | ( | bool | in_bCompleteCluster =
true |
) |
Adds a user normal property to a default node cluster. The newly created property is always resized to match the number of elements on the cluster.
The size of the default cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no default cluster exists or none matches the complete
cluster criteria, a new one is created. In this case a complete
cluster is created if in_bCompleteCluster
is true,
otherwise an empty one is created. Empty clusters can be extended
later when values are added to the property with
ClusterProperty::SetValues.
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddUserNormal | ( | CString & | io_strPropName, |
CString & | io_strClusterName, | ||
bool | in_bCompleteCluster =
true |
||
) |
Adds a user normal property to a specified node cluster. The newly created property is always resized to match the number of elements on the cluster.
The size of the specified cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no cluster exists or none matches the criterias, a new one
is created. In this case a complete cluster is created
if
in_bCompleteCluster is true, otherwise an empty one
is created. Empty clusters can be extended later when values are
added to the property with
ClusterProperty::SetValues.
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddUserMotion | ( | ) |
Adds a user motion property to a default vertex cluster. The cluster used is always the size of the geometry (ie., complete cluster) and the newly created property is always resized to match the number of elements on the cluster.
Adds a user motion property on a specified vertex cluster. The cluster must match the size of the geometry (ie., complete cluster). A new cluster is created if the specified cluster doesn't exist or is not complete. The newly created property is always resized to match the number of elements on the cluster.
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
CRef AddVertexColor | ( | ) |
Adds a vertex color property to a default node cluster. This function adds the new property on the first node cluster found on the geometry or creates a new one if none exists. The cluster used is always the size of the geometry (ie., complete cluster) and the newly created property is always resized to match the number of elements on the cluster.
Adds a vertex color property on a specified node cluster. The cluster must match the size of the geometry (ie., complete cluster). A new cluster is created if the specified cluster doesn't exist or is not complete. The newly created property is always resized to match the number of elements on the cluster.
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
CRef AddWeightMap | ( | bool | in_bCompleteCluster =
true |
) |
Adds a weight map property to a default node cluster. The newly created property is always resized to match the number of elements on the cluster.
The size of the default cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no default cluster exists or none matches the complete
cluster criteria, a new one is created. In this case a complete
cluster is created if in_bCompleteCluster
is true,
otherwise an empty one is created. Empty clusters can be extended
later when values are added to the property with
ClusterProperty::SetValues.
The newly created property is always resized to match the number of elements on the cluster.
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddWeightMap | ( | CString & | io_strPropName, |
CString & | io_strClusterName, | ||
bool | in_bCompleteCluster =
true |
||
) |
Adds a weight map property to a specified node cluster. The newly created property is always resized to match the number of elements on the cluster.
The size of the specified cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no cluster exists or none matches the criterias, a new one
is created. In this case a complete cluster is created if
in_bCompleteCluster
is true, otherwise an empty one is
created. Empty clusters can be extended later when values are added
to the property with
ClusterProperty::SetValues.
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
Adds an envelope weight property and envelope operator to a default vertex cluster. The property and cluster are connected to the operator according to the list of input deformers. The newly created property is resized to match the number of elements on the cluster.
The size of the default cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no default cluster exists or none matches the complete
cluster criteria, a new one is created. In this case a complete
cluster is created if in_bCompleteCluster
is true,
otherwise an empty one is created. Empty clusters can be extended
later when values are added to the property with
EnvelopeWeight::SetValues. If the specified cluster is already
connected to an envelope operator, the input deformers are
connected to the existing operator.
in_deformers | Array of X3DObject deformers to connect. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
Application app; Model root = app.GetActiveSceneRoot(); // Create the deformers Null myDeformer1; root.AddNull( L"", myDeformer1 ); Null myDeformer2; root.AddNull( L"", myDeformer2 ); // Set the deformers position KinematicState nullGlobalKineState(myDeformer1.GetKinematics().GetGlobal()); Parameter param(nullGlobalKineState.GetParameters().GetItem(L"posx")); param.PutValue( (double)4.0 ); param = nullGlobalKineState.GetParameters().GetItem(L"posy"); param.PutValue( (double)5.0 ); nullGlobalKineState = myDeformer2.GetKinematics().GetGlobal(); param = nullGlobalKineState.GetParameters().GetItem(L"posx"); param.PutValue( (double)-4.0 ); param = nullGlobalKineState.GetParameters().GetItem(L"posy"); param.PutValue( (double)5.0 ); // Add the envelope weight property on a sphere and connect the 2 deformers // note: AddEnvelopeWeight also creates a non-complete vertex cluster along // with the envelope operator for connecting the 2 deformer. X3DObject mySphere; root.AddGeometry( L"Sphere", L"MeshSurface", L"mySphere", mySphere ); // Get a cluster property builder from the new sphere PolygonMesh polymesh = mySphere.GetActivePrimitive().GetGeometry(); CClusterPropertyBuilder cpBuilder = polymesh.GetClusterPropertyBuilder(); CRefArray deformers(2); deformers[0] = myDeformer1; deformers[1] = myDeformer2; EnvelopeWeight ewp = cpBuilder.AddEnvelopeWeight(deformers,false); float weights[] = { 75.f, 60.f, 50.f, 0.f, // myDeformer1 25.f, 40.f, 50.f, 100.f // myDeformer2 }; // Set the envelope weights for these specific vertex indices LONG vertexIndices[] = {8,15,36,43}; LONG nIndices = 4; ewp.SetValues( deformers[0], vertexIndices, weights, nIndices ); ewp.SetValues( deformers[1], vertexIndices, &weights[4], nIndices ); // Log the weight values set on the geometry // note: Since the weights are set on a partial vertex cluster, it is // recommended to use a CBitArray (i.e. vertexIndexFlags) for getting // the weight values set on the geometry. The position of the true elements // in vertexIndexFlags indicates the vertex set with a weight. CBitArray vertexIndexFlags; CFloatArray valueArray; ewp.GetValues( valueArray, vertexIndexFlags ); LONG vIdx = vertexIndexFlags.GetIterator(); LONG nDeformers = deformers.GetCount(); while (vertexIndexFlags.GetNextTrueBit(vIdx)) { CString str(vIdx); str += L":"; // compute the index to access valueArray LONG nIdx = vIdx*nDeformers; // get weights for each deformer at vertex vIdx for (LONG i=0; i<nDeformers; i++) { float val = valueArray[nIdx+i]; str += CString(L" ") + CString(val); } app.LogMessage( str ); } // Log results: // INFO : 8: 75 25 // INFO : 15: 60 40 // INFO : 36: 50 50 // INFO : 43: 0 100
CRef AddEnvelopeWeight | ( | const CRefArray & | in_deformers, |
CString & | io_strPropName, | ||
CString & | io_strClusterName, | ||
bool | in_bCompleteCluster =
true |
||
) |
Adds an envelope weight property and envelope operator on a specified vertex cluster. The new property and cluster are connected to the operator according to the list of input deformers. The newly created property is resized to match the number of elements on the cluster.
The size of the specified cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no cluster exists or none matches the criterias, a new one
is created. In this case a complete cluster is created if
in_bCompleteCluster
is true, otherwise an empty one is
created. Empty clusters can be extended later when values are added
to the property with
EnvelopeWeight::SetValues. If the specified cluster is already
connected to an envelope operator, the input deformers are
connected to the existing operator.
in_deformers | Array of X3DObject deformers to connect. |
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
Application app; Model root = app.GetActiveSceneRoot(); X3DObject myCube; root.AddGeometry( L"Cube", L"MeshSurface", L"myCube", myCube ); // Create a 3 bones chain under the cube ChainRoot myChainRoot; myCube.Add2DChain( CVector3(3, 0, 3), CVector3(4, 0, 0), CVector3(-90, 0, 0), si2DChainTop, L"My2DChain", myChainRoot ); ChainBone myBone1; myChainRoot.AddBone( CVector3(3,0,-3), siChainBonePin, L"myBone1", myBone1 ); ChainBone myBone2; myChainRoot.AddBone( CVector3(-3,0,-3), siChainBonePin, L"myBone2", myBone2 ); // Get a cluster property builder from the cube PolygonMesh polymesh = myCube.GetActivePrimitive().GetGeometry(); CClusterPropertyBuilder cpBuilder = polymesh.GetClusterPropertyBuilder(); // Add the envelope weight property. // note: AddEnvelopeWeight also creates a complete vertex cluster along with // the envelope operator for connecting the 3 bones chain. CRefArray deformers(myChainRoot.GetBones()); CString strPropName(L"MyEnvelopeWeightProperty"); CString strClsName(L"MyEnvelopeWeightCluster"); EnvelopeWeight ewp = cpBuilder.AddEnvelopeWeight( deformers, strPropName, strClsName ); // Set the weight values for each vertex on the cube float envweights[] = { 20.f, 60.f, 50.f, 70.f, 50.f, 50.f, 40.f, 70.f, // bone 0 20.f, 20.f, 40.f, 10.f, 0.f, 50.f, 40.f, 10.f, // bone 1 60.f, 20.f, 10.f, 20.f, 50.f, 0.f, 20.f, 20.f // bone 2 }; for (ULONG i=0; i<deformers.GetCount(); i++) { CRef def = deformers[i]; ewp.SetValues( def, &envweights[i*8], 8 ); } // Read the weight values from the property and log CFloatArray valueArray; ewp.GetValues( valueArray ); LONG nDeformers = deformers.GetCount(); for (LONG i=0, v=0; i<valueArray.GetCount(); i += nDeformers) { CString str(v++); str += L":"; LONG nIdx = i; for ( LONG j=0; j<nDeformers; j++ ) { float val = valueArray[nIdx++]; str += CString(L" ") + CString(val); } app.LogMessage( str ); } // Log results: // INFO : 0: 20 20 60 // INFO : 1: 60 20 20 // INFO : 2: 50 40 10 // INFO : 3: 70 10 20 // INFO : 4: 50 0 50 // INFO : 5: 50 50 0 // INFO : 6: 40 40 20 // INFO : 7: 70 10 20
CRef AddShapeKey | ( | XSI::siShapeReferenceMode | in_refMode =
XSI::siShapeObjectReferenceMode , |
bool | in_bCompleteCluster =
true |
||
) |
Adds a shape key property to a default node cluster. The newly created property is always resized to match the number of elements on the cluster. The function doesn't apply the new shape key to the underlying object's mixer automatically, you must use the ApplyShapeKey command to do so.
The size of the default cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no default cluster exists or none matches the complete
cluster criteria, a new one is created. In this case a complete
cluster is created if in_bCompleteCluster
is true,
otherwise an empty one is created. Empty clusters can be extended
later when values are added to the property with
ClusterProperty::SetValues.
in_refMode | The reference mode for the new shape key to create. All shape keys created on the same cluster must use the same reference mode. The function ensures that all shape keys are created with the reference mode used by the first shape key created on the cluster. Defaults to siShapeObjectReferenceMode. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddShapeKey | ( | XSI::siShapeReferenceMode | in_refMode, |
CString & | io_strPropName, | ||
CString & | io_strClusterName, | ||
bool | in_bCompleteCluster =
true |
||
) |
Adds a shape key property to a specified node cluster. The newly created property is always resized to match the number of elements on the cluster. The function doesn't apply the new shape key to the underlying object's mixer automatically, you must use the ApplyShapeKey command to do so.
The size of the specified cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no cluster exists or none matches the criterias, a new one
is created. In this case a complete cluster is created if
in_bCompleteCluster
is true, otherwise an empty one is
created. Empty clusters can be extended later when values are added
to the property with
ClusterProperty::SetValues.
in_refMode | The reference mode for the new shape key to create. All shape keys created on the same cluster must use the same reference mode. The function ensures that all shape keys are created with the reference mode used by the first shape key created on the cluster. Defaults to siShapeObjectReferenceMode. |
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddUserDataMap | ( | XSI::siClusterType | in_clsType, |
bool | in_bCompleteCluster =
true |
||
) |
Adds a user data map property to a default cluster of a specific type. The newly created property is always resized to match the number of elements on the cluster.
The size of the default cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no default cluster exists or none matches the criterias, a
new one is created. In this case a complete cluster is created if
in_bCompleteCluster
is true, otherwise an empty one is
created. Empty clusters can be extended later when values are added
to the property with UserDataMap::SetValues
or UserDataMap::SetFixedValues.
in_clsType | The type of the cluster to use. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |
CRef AddUserDataMap | ( | XSI::siClusterType | in_clsType, |
CString & | io_strPropName, | ||
CString & | io_strClusterName, | ||
bool | in_bCompleteCluster =
true |
||
) |
Adds user data map property to a cluster of a specific type. The newly created property is always resized to match the number of elements on the cluster.
The size of the specified cluster must match the number of
elements on the geometry if in_bCompleteCluster
is
true. If no cluster exists or none matches the criterias, a new one
is created. In this case a complete cluster is created if
in_bCompleteCluster
is true, otherwise an empty one is
created. Empty clusters can be extended later when values are added
to the property with UserDataMap::SetValues
or UserDataMap::SetFixedValues.
in_clsType | The type of the cluster to use. |
io_strPropName | The name of the new property to create. |
io_strClusterName | The name of a cluster where to add the property. The cluster
type must match in_clsType , otherwise a new cluster is
created. |
in_bCompleteCluster | True if the number of elements of the cluster must match the size of the geometry. Defaults to true. |