#include <xsi_animsource.h>
The AnimationSource object represents a special kind of DataSource, for example, ActionSource, Constraint, FCurve, Expression, or StaticSource.
The valid types of AnimationSources are listed in the ::siAnimationSourceItemType enum documentation.
Public Member Functions |
|
AnimationSource () | |
~AnimationSource () | |
AnimationSource (const CRef &in_ref) | |
AnimationSource (const AnimationSource &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
AnimationSource & | operator= (const AnimationSource &in_obj) |
AnimationSource & | operator= (const CRef &in_ref) |
AnimationSource | ( | ) |
Default constructor.
~AnimationSource | ( | ) |
Default destructor.
AnimationSource | ( | const CRef & | in_ref | ) |
Constructor.
in_ref | constant reference object. |
AnimationSource | ( | const AnimationSource & | in_obj | ) |
Copy constructor.
in_obj | constant class object. |
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
siClassID GetClassID | ( | ) | const [virtual] |
AnimationSource& operator= | ( | const AnimationSource & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
AnimationSource& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
Reimplemented from SIObject.
Reimplemented in FCurve.