Update is called whenever an operator is expected to evaluate itself. This is the most important callback for a custom operator. The data is read, manipulated, and written back to the connected objects all within the scope of the Update callback.
| Note | There are a number of tricks to aid in the optimization of your operator implementation in the Custom Operators section. |
public class <operator_name>
{
public bool Update( Context in_context )
{
...
}
}
|
CStatus <operator_name>_Update( CRef& in_context )
{
...
}
|
function <operator_name>_Update( in_context )
{
...
}
|
def <operator_name>_Update( in_context ):
...
|
Function <filter_name>_Update( in_context )
...
End Function
|
sub <operator_name>_Update
{
my $in_context = shift;
}
|
<operator_name> is the name specified in the call to PluginRegistrar.RegisterOperator, with any spaces converted to underscores.
| Parameter | Language | Type | Description |
|---|---|---|---|
| in_context | Scripting and C# | OperatorContext | Context.Source returns the CustomOperator. |
| C++ | CRef& | A reference to the OperatorContext object. Context::GetSource returns the CustomOperator. |