Undo
 
 
 

Undo

Introduced

v4.2

Description

Undoes the last undoable command in the command stack. This is the scripting equivalent of selecting Undo from the main Edit menu or pressing Ctrl+Z in the user interface.

Warning: Don't call this command to undo changes to scene data from a custom command. Custom commands are only allowed to use the Undo and Redo commands for user data. For more information, see Undoing and Redoing Custom Commands.

Scripting Syntax

Undo( [Repetitions] );

Parameters

Parameter Type Description
Repetitions Integer Number of times to undo. May stop earlier if there are no more commands to undo.

Default Value: 1

Examples

VBScript Example

'
'       This example demonstrates how to use the Undo option in scripting by 
'       using the DataRepository (internal object database) to see whether
'       the object exists in the scene at each step (creating the object, 
'       deleting, and then undoing the DeleteObj call)
'
NewScene , false
dim nIdentifier
set oDatabase = XSIUtils.DataRepository
set oCone = CreatePrim( "Cone", "MeshSurface" )
nIdentifier = oDatabase.GetIdentifier( oCone )
LogMessage oDatabase.HasData( nIdentifier )
'INFO : True
DeleteObj( "Cone" )
LogMessage oDatabase.HasData( nIdentifier )
'INFO : False
Undo
LogMessage oDatabase.HasData( nIdentifier )
'INFO : True

See Also

Redo