v5.0
Moves an object's pivot to the specified global position. The
pivot is the point about which local scaling and rotation are
applied.
Note: Translating the pivot does not affect the object's pose,
neutral pose or local transform values. Only the pivot's (local)
position and its compensation values are affected.
TranslatePivot( [InputObjs], [X], [Y], [Z] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObjs | String | List of objects or
components.
Default Value: Selected elements |
| X | Double | Global X position of the pivot point
Default Value: 0.0 |
| Y | Double | Global Y position of the pivot point
Default Value: 0.0 |
| Z | Double | Global Z position of the pivot point
Default Value: 0.0 |
/*
Create 15 nulls and move all their pivots to the origin.
*/
NewScene(null, 0);
var oColl = new ActiveXObject("XSI.Collection") ;
var vPos = XSIMath.CreateVector3();
var oNull;
for(i=0; i<15; i++)
{
vPos.Set(5,i,5);
oNull = ActiveSceneRoot.AddNull();
oNull.LocalTranslation = vPos;
oColl.Add(oNull);
}
//Move the pivot points to the origin.
TranslatePivot(oColl,0,0,0);
//Display the pivot points in the camera view. They will all be at the origin.
SetValue("Camera.camvis.compobjunselcenterpivot", true, null);
|