v5.0
Moves an object's pivot to the specified global position. The
pivot is the point about which local scaling and rotation are
applied.
Note: Translating the pivot does not affect the object's pose,
neutral pose or local transform values. Only the pivot's (local)
position and its compensation values are affected.
TranslatePivot( [InputObjs], [X], [Y], [Z] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects or
components.
Default Value: Selected elements |
X | Double | Global X position of the pivot point
Default Value: 0.0 |
Y | Double | Global Y position of the pivot point
Default Value: 0.0 |
Z | Double | Global Z position of the pivot point
Default Value: 0.0 |
/* Create 15 nulls and move all their pivots to the origin. */ NewScene(null, 0); var oColl = new ActiveXObject("XSI.Collection") ; var vPos = XSIMath.CreateVector3(); var oNull; for(i=0; i<15; i++) { vPos.Set(5,i,5); oNull = ActiveSceneRoot.AddNull(); oNull.LocalTranslation = vPos; oColl.Add(oNull); } //Move the pivot points to the origin. TranslatePivot(oColl,0,0,0); //Display the pivot points in the camera view. They will all be at the origin. SetValue("Camera.camvis.compobjunselcenterpivot", true, null); |